Blend'Em UP
BLEND'EM UP
Toggle 2D/3D:Settings⇨Visual⇨Dimension.
Arrow keys to move. Go near Weapons to Equip.
Alpha Development Phase
Be the Zombie Blender With Spinning Steels!!
Key Features
- ⚡ Dynamic 2D/3D Hybrid Engine Warp your perspective instantly. Seamlessly toggle the entire universe between a stylized 2D engine view and a detailed, real-time 3D tactical rendering profile mid-action without dropping a single frame of survival.
- 🗺️ Infinite Procedural Cities No two deployment runs are ever identical. Advanced algorithms slice completely unique street maps, urban highway configurations, foliage layouts, and building placements utilizing Binary Space Partitioning (BSP) routines.
- 🚗 A Living, Hazardous Grid The undead aren't your only obstacle. Navigate high-intensity urban traffic loops featuring functional AI vehicle fleets executing precise intersection maneuvers, cross-lane navigation, and destructive collision impacts.
- 🎒 Scavenging & Combat Control Manage a tactical 16-slot inventory. Go completely silent using structured durability melee options (Axes, Maces, Spears, Knives).
- 👥 Interactive Survivor Escorts Locate vulnerable NPCs trapped in the hot zone. Trigger random, interactive branching dialogue paths where choices modify outcomes, then hold the perimeter against targeted countdown ambush rings to guide them safely home.
Operational Guide
📱 Mobile Input: Joystick to move. Action button to Pick/Consume.
💻 PC Binds: Arrows to move, E/Tab for Inventory matrix, F to interact/consume items.
Tactical Advice: If architecture blocks your field of view or lines of fire in 2D mode, shift perspectives instantly to 3D to acquire your line of sight.
Asset Credits
A massive thank you to all the incredibly talented creators. This project would not have been possible without your amazing work and generosity!
🎨 2D Graphics Matrix
| Main Character: | ERISESRA |
| Survivors (NPCs): | PIPOYA |
| Zombie Elements: | THESTORYTELLER01 |
| Weapon Registries: | GREENPIXELS |
| Consumables Pack: | DOMIN-DEV |
| Urban Buildings: | SWEEETPOTATOO |
| Vehicle Fleet: | MARCUSVH |
| Trees & Foliage: | KARSIORI |
| World Tilesets: | CODESPREE |
| Particle Engines: | JOESALOTOFTHINGS |
📐 3D GLTF Geometry
| Protagonist / NPCs: | STYLOO |
| Zombies / Weapons: | QUATERNIUS |
| City Infrastructure: | KAYLOUSBERG |
🔊 Audio & Environment
| Music Tracks (BGM): | TALLBEARD |
| Sound Effects (SFX): | CI & JDSHERBERT |
ENGINE ARCHITECTURE BY MASHNAD ORDER • ALL RIGHTS RESERVED
| Updated | 1 day ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Mash |
| Genre | Survival, Role Playing, Shooter |
| Tags | 2D, 3D, Endless, Pixel Art, Top-Down, Zombies |
| Content | No generative AI was used |






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