[An ElectricRam's Platformer Jam #2 Exclusive Entry]

R-ASTRO: STATE REBEL

Fast-paced Sci-fi Hack and Slash
Web Release, PC & MOBILE Supported
"THE STATE MAY HAVE FORSAKEN ME, BUT I HAVEN’T" Take command of a rebellious entity against an overwhelming mechanized dystopia. Run, leap, and execute flawless structural phase-shifting to breach ever-shifting security sectors in this hyper-polished, endless cyberpunk action-platformer.

R-ASTRO: STATE REBEL blends precision inputs with high-risk combat dynamics. Unlike standard loop runners, your survival depends entirely on the deployment of the Metamorphosis Drive—a neural mechanic allowing instantaneous hot-swapping between three state-altering mecha forms, each possessing isolated health pools, specific jump parameters, and unique kinetic skills.

■ THE METAMORPHOSIS DRIVE HULLS

TRL LIQUID

[Behaviour: Rebellious]
  • Velocity: Balanced 
  • Maneuver: Double Jump
  • Skill: Sonic Dash
  • Hull Mod: High-impact forward invulnerability frames.

KTN SOLID

[Behaviour: Furious]
  • Velocity: Heavy 
  • Maneuver: Single Jump
  • Skill: Titan Slam
  • Hull Mod: High durability, dissolves close threats.

BIO BREEZE

[Behaviour: Murderous]
  • Velocity: Lethal 
  • Maneuver: Triple Jump
  • Skill: Shadow Blink
  • Hull Mod: Speed multipliers & holographic invisibility and invincibility.

■ CORE TACTICAL PROTOCOLS

  • Melee Matrix: Timing basic strikes acts as an active point-defense system, instantly dissolving oncoming enemy plasma streams in range.
  • Threat Sectors: Navigate an evolving infrastructure of mag-lev trapdoors, high-voltage plasma spike beds, annihilation orbital laser sweeps, and automated tracking mortar setups.
  • Engine Escalation: Breach deep enough to prompt direct retaliation from the system boss. Defeating the automated fortress doesn't buy time—it forces the city architecture to expand, introducing multiple staggered bosses with amplified aggressions.
  •  Resource Core: Energy does not recover over time. Fuel your ultimate skills exclusively by picking up tactical node drops left in the wake of destroyed security drones.
  • Graphical Fluidity: Immersive retro-futuristic arcade polish, featuring unique models, responsive interface reticles and screen tearing glitch visuals.

■ INPUT HARDWARE MAPPING

COMMAND DIRECTIVE
DESKTOP INPUT MAP
MOBILE SAFE-AREA HUD
Kinetic Movement
A / D or Arrows
Horizontal Drive Slider (Left Thumb)
Thruster Jump
SPACE / W / UP
Capacitive JUMP Button (Right Arc)
Melee Attack
H
Capacitive ATK Button (Right Arc)
Morph Hull Switch
K
Capacitive MORPH Button (Right Arc)
Active Weapon Skill
J
Capacitive SKILL Button (Right Arc)

■ A Game By MASHNAD ORDER ■ 

AUDIO SOURCE CREDITS:

BGM: Tallbeard Studios | SFX: Chequered Ink

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